Category Archives: Instructional Design

Learning Instructional Design: in school and on-the-job

I have been asked several times to serve as a guest speaker in graduate level instructional design/technology courses. (All but one of these events occurred online via synchronous classroom!) The topic I am assigned is usually something like:  “Working as an Instructional Designer” or “Managing Online Course Development”.  The two questions I field most frequently are listed below along with my responses.

What are the important things about instructional design that you learned in school?

  • Coursework helped me to learn and understand different approaches to designing courses and modules. In school you become familiar with the standard processes and models and practice taking an idea for a learning event through the steps and stages.
  • Through the completion of individual and group course projects I learned the basics of how to do the work. Putting the pieces to together in the best possible sequence takes practice. I like many other students often dreaded the group work, but that’s the way it usually works with an employer. You rarely work a project start to finish on your own. It’s a team effort.
  • Planning a project was also part of many course activities. Being able to organize the work and resources at the outset makes the rest go ever so much more smoothly…although the plan will change – more on that below.
  • Through my coursework I gathered a pretty substantial set of resources. Different instructors have different favorites as well and that helps you grow your own library or tool box. These resources include textbooks, key journal articles, professional organizations, and countless checklists and templates.

What did you have to learn on the job?

  • Management skills are a critical piece of the puzzle, in my opinion, and although I was required to take a course in project management, this is a skill that truly comes from practice. You get better with each project at considering all of the variables and making decisions. It’s about people, resources, and time. These skills include learning to communicate and collaborate with all levels of management and team members. Check this link for more on the ideal skill set for an Instructional Designer.
  • The plan changes. Learning how to deal with this in terms of people, resources, and time also comes from experiencing projects take an unexpected turn. Some variables are hard to predict and leave you in reaction mode. Strategies for getting everything and everyone back on track can be read, but experiencing and trying them out adds them to your tool box.
  • On the job you also learn the real-world consequences of a plan and timeline. It’s one thing for you to miss the mark with your classmates when designing a wine selection tutorial for a fictitious grocery store chain (remember that one, guys?) It’s another thing to miss the mark with an academic calendar or corporate budget.
  • Keeping current with trends and research in technology is a constant effort. The schoolwork and interaction with classmates started the conversations. It’s the continued work, reading, investigating, and experimenting at work that help you stay as current as possible. The pace at which the options and possibilities for online learning are changing is fast and furious.

The skill set of the Instructional Designer is wide and varied and can largely depend on where you are working and what type of course you are designing (K-12, higher education, military, corporate). Get as much experience as you can while you are in school!

Both schoolwork and practical experience should work together to prepare you for the work to come. Try to tie in current or past employment in terms of topic area when working with an instructor to outline a course project. Take on internships, volunteer work, and part-time jobs when you can to not only open up opportunities to practice what you are learning in your courses but also to gain the experience your future employers will be looking for.

photo credit: MAMJODH, Flickr

Reading about Learning Science, Psychology

This post was inspired by a question I saw on Twitter (thanks, @Ryan_Eikmeier!): “Can anybody recommend a text that summarizes current research in learning science, the science letters in stone of learning, that is?”

My response included several books that together cover most of this territory, but I couldn’t put my finger on just one item/volume that would cover it at all. My recommendations are below. Please add yours to the comments area!

Psychology of Learning for Instruction – Marcy P. Driscoll

  • I have an early version of this, but it looks like a new edition is on the way. This book is a solid, easy to digest, overview of learning psychology. Major learning theories are presented in detail. This one has become a handbook.

Trends and Issues in Instructional Design and Technology – Robert A. Reiser and John V. Dempsey

  • This book adds to the previous, bringing technology and instructional design and strategies into the conversation. A number of notable chapter contributors give this one a nice scope, including industry, and some general guidance on competencies for those entering the field.

Learning in Adulthood: A Comprehensive Guide – Sharan B. Merriam and Rosemary S. Caffarella

  • My response to Ryan included this as a ‘classic for adult learning theory’.  A good reference and a different perspective from the previous two. Also provides an overview of learning theories detailed in Driscoll’s book listed above.

The original question specifically asks for texts. While the books do offer collections and summaries, they certainly aren’t as current as journals and other publications with shorter production times. Another post, perhaps…

photo credit: myfear, Flickr

Connecting – Networked Learning

This post is my reaction to the George Siemens presentation on 9/29. The main topic was connectivism, but he covered much more ground ranging from a review of learning psychology theorists/theories to artificial intelligence and neuroscience. Using a couple of the presentation’s prompts as a guide, here are the ideas that resonated with me.

LightMyPath-FaithGobleHow do we teach (design) differently?

Since I am an instructional designer, not an instructor, I modified this question a little: How do we design formal educational experiences differently? As noted in the presentation, we have technologies available that allow us to store information and knowledge (and lots of it) outside of ourselves, outside of our own memories. These technologies offer ways to “off load part of our thinking”. Designing courses, particularly ones that will be delivered online can use these technologies, should incorporate these storage tools in ways that make the massive amounts of stored information accessible to learners, and allowing them to move beyond. Designers are thinking more about how to get students to interact and engage with these knowledge stores through course assignments and activities. The days of weekly quizzes are not gone, but I see them less and less as a ‘must-have’ presented by a faculty content expert.

George Siemens also brought attention to the idea of resonance. One of the definitions of this word is “a quality of evoking response“. What resonates with a student? This is a question instructional designers should respond to more often when working with development teams, especially ones that include teaching faculty. I often ask the question: how should a learner be different after completing the course? Perhaps this question should be tweaked to further delve into resonance. What has meaning to the learner? What will have meaning to the learner? Motivation is part of this. Context is a part of this. Engagement is a part of this.

Capturing that opportunity to engage a student is related to resonance. Identifying that opportunity is another thing. More careful evaluation techniques might help. End-of-course surveys are fairly common, but maybe adding interviews or focus groups with students throughout a course, especially in its first run, would be helpful. Certainly not all students are motivated by the same things, and not all students find resonance in the same things within a course.  What about including students in the course design process? Not instructional design students, but students from the department to which the course being designed belongs. Analysis (learner) and Evaluation seem to be the two areas most likely to be abbreviated or left behind completely in course design. Why?  Time and budget constraints, I suppose, but think about the lost opportunity there.

What about lurkers? Which is what I suppose I am, in the eci831 course where I find these presentations. What resonates with them and how are they engaged? What is their motivation for being in the course and for lurking? George suggests that being a lurker may not be a good thing. Not a bad thing, mind you, but a lost opportunity. There is an assumption that those who lurk are 1) less knowledgeable and 2) less confident members of the group. The idea is that these beginners could be helpful to the overall learning process of both their fellow learners and their instructors, if, they allow themselves and their own learning processes to be transparent to the others. In doing so, they offer a new and different perspective from that of their expert instructors and add to the experience of the rest of the class.

Designers should consider lurkers as part of the audience, finding ways to pull these people into the conversation and making it more appealing for them to want to choose to be transparent to the other participants and their instructors. Alternative assignments might be a way, particularly in F2F or blended situations that easily lend themselves to this – students could choose to participate in synchronous discussion or asynchronous discussion but experience both. I once worked with a faculty member who taught one of those undergraduate, auditorium courses with little class participation, except when he opened up a space in the courses companion LMS site. There he saw not only active participation, but also small study groups forming. This kind of thing could be designed into a course.

Where do we turn for guidance?

George pointed out that the youth culture of today is making up its own rules about how these technologies should be used, how to participate in networks, etc. Their parents and teachers aren’t modeling these things, showing them the ropes. They didn’t have these kinds of technologies and networks. It’s a similar situation in higher education. We need to turn to those who are actively using these technologies and networks. Encouraging these individuals, groups, and institutions to talk openly about what they are doing, to document what works and doesn’t work in their context(s) is enormously important. Disseminating this information should be more instant than publishing books and in journals. It just takes too long to get the word out. This will mean changing the mindset of higher ed at-large regarding what is appropriate and scholarly work. While many people, like George Siemens, are actively blogging, can you get tenure this way? Maybe not.

Other stuff to pass along…

Photo credit: Faith Goble, Fickr